Hey there again!
This next session ran VERY smoothly, mainly because I had NPCs lay out the plan for the players and they just executed it. Note.. with large groups, this is probably the way to go. Some may complain that this is more or less railroading, but look, I have always said that TTRPGs are "collective storytelling." Planning the story out in advance ensures that the story is better, and the players can add their own pieces to it through their characters. Yes, it means that certain results are pre-determined, but honestly it's how well you mask it to give the illusion of free will.
I know some people will say that this is still railroading and the game is playing us rather than the other way around, but the alternative, a sandbox approach, leads to just random aimless adventures that only work well if the GM is really creative on the spot or... they also only give the illusion of choice. Example.. the GM plans out a huge adventure, then asks whether the players want to go to sector a or sector b, (or sector f or z or theta.. whatever). No matter where they go, they will find the same unchartered planet and embark on the planned adventure.
I'm pretty straightforward in my method. I plan out interesting scenes for each player so that everyone gets a time to shine, and then figure out how to stitch them together, then I sprinkle in a few combats here and there.
Anyway let's get to this session.
| It may be AI slop... but the prompt was "mean looking gangsters on Coruscant." The blaster bow is a nice touch. |
Session XXVIII - Ground Zero
Explosions ring out in the night sky above one of the many platforms attached to mountainous skyscrapers that dominate the planet-wide skyline of the Imperial capital Coruscant.
Though they had planned to break into the Imperial Palace, the “officially deceased” members of the Rebel Strike Force formerly known as Delta Team happened to cross paths with their comrade Vero Morelock, who is on the run after rescuing her five-year old daughter from some of the vilest gangsters in the Coruscanti underworld.
Black-eyed, burned, bruised, bloody, and barely able to walk, Vero collapses from exhaustion as the Ewok warrior D’Wook (actually Hal Brunchkiler… it’s a long story) dives trident-first into the horde of the bossman’s hired muscle....





















