Saturday, October 25, 2025

Session XXVII - Freaky Benduday

Welcome back dudes and dudettes!

This latest session was more a lesson for me than one for the players. I had decided that rather than let the players go along with whatever my npcs suggest, so as not to railroad them, I'd simply just ask them what they want to do, and then whatever they decide is how we would proceed.

I don't know if it's just this group, or if it's because this group is particularly large, but we need to aim for balance between guiding them on what they need to to do and giving them full autonomy.

Often when something required a split-second decision, the players would sit around and debate what the best course of action was. Either that or when the most obvious action presented itself (for example, run away from danger) they would sit around and try to find a way to deal with the danger, taking lots of time when ... even after the danger was dealt with, they were no closer to progressing past where they were currently standing.

The session was still fun, of course... but it took a long time to get through parts of the story that I expected would not take that long... and then we had to rush past the second half of the session (where all the good roleplay would have been) because we wasted so much time using the force to defeat Indiana Jones style temple traps.

But at any rate, let's get this party started with the opening crawl... and here's a pretty sweet picture...


So this is what I was inspired by when creating my Alderaan Jedi temple. So just imagine the short one is an Ewok who smacks his face a lot and the tall one is somewhat plucky.

Opening Crawl:

Session XXVII: Freaky Benduday

In a strange twist of fate, the aspiring Jedi Hal Brunchkiller and the mighty Ewok warrior D’Wook have switched bodies after an inter-dimensional mishap in the ruins of the Jedi temple in the Graveyard of Alderaan.

Finding a solution to their predicament will be difficult, as the unlikely pair and the rest of their group, the strike force formerly known as DELTA TEAM, have been officially declared dead, but in actuality placed on administrative leave and confined to the Alderaan system by the REBEL ALLIANCE.

The team discuss their next options, keeping in mind that any attempt to leave the Alderaan system will have to be officially off the books, hidden from the Alliance brass.